No, I don’t. I often wonder why my code has so many bugs or why I can’t understand the code I wrote months ago.
Maybe you’ve heard of Programming Patterns, but you don’t know when to use them, or you want to learn how to use them in the game you’re making.
In this class, you’ll learn how to code better.
Fundamental programming best practices, such as writing clean, maintainable code, go from there. You’ll learn how to write common Programming Patterns in Unity, how to write Patterns in Unity, and how Patterns use best practices.
If you’re an intermediate Unity programmer who wants to make bigger games but doesn’t want to get bogged down in complicated code, this is the course for you.
To take this course, you’ll need to know a lot about basic C# programming (classes, methods, ifs, loops) and a little about more advanced things (inheritance, interfaces, events).
Our Instructors, Teaching Assistants, and Community are always ready to help you and cheer you on when you reach your goals.