Have you had some experience with setting UI’s inside of Unity? Would you like to know how to make a set of scripts that you can re-use between each project? Then this course is for you!
Throughout each of the lectures we focus on how we can build a re-usable UI System. One in which you can extend and modify to your project needs.
We will walk through step by step and build up the components to make a fully modular UI system for Unity 2017! By the end you will have a basic re-usable UI system to use for any unity project. Plus you get full source code from the course.
you will learn to create spell and creature effects for your game. Creature effects might be caused when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game (like: when your Hero takes damage, draws a card, etc…). We will also take a look at a simple AI script that will control our opponent`s behavior and let us play this game against the computer.
Who this course is for:
- A beginner Unity Programmer looking to make their code more reusable
- Anyone who needs a Modular UI system to build UI’s for games in Unity
What you’ll learn
- You will understand how to create reusable animations with Mechanim
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